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Elemental lizards of the desert
Small desert lizards with elemental powers
EnvironmentsDeserts, arid wastelands, rocky caves, ruins, underground tunnels
EnemiesPredators in the desert such as snakes and birds of prey, adventurers who disturb their habitat
As the party ventures through the scorching desert, they spot a small lizard blending in with the sand. It seems harmless at first, but its eyes glow with elemental energy.

Sandies are a species of lizard that is commonly found in deserts. They are small in size and have adapted to the harsh desert environment. Despite their small stature, they possess some elemental abilities which allow them to protect themselves from predators.


Sandie is a small lizard with a sandy colored body. They have scales that help them blend in with the desert sand. They have sharp teeth and claws, which they use for defense. Magical yellow crystals grow from their backs.


Sandies are generally quiet and non-aggressive creatures. They prefer to stay hidden and avoid conflict. However, if provoked, they can become fierce and use their elemental abilities to defend themselves.

Similar in popular culture

The Sandies are reminiscent of the chameleons in the movie 'Rango,' with their ability to blend into their surroundings and their connection to the elemental forces of nature.

Stat Block

Tiny Beast, Neutral

Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.

6 (-2) 16 (+3) 10 (+0) 2 (-4) 12 (+1) 6 (-2)

Senses Passive Perception 11
Languages None
Challenge 0 (10 XP)Proficiency Bonus +2

Elemental Resistance. The Sandie has resistance to fire and cold damage.
Camouflage. The Sandie can hide in plain sight while in desert terrain.
Sand Blast. Once per day, the Sandie can unleash a blast of sand in a 15-foot cone. Creatures caught in the cone must make a DC 12 Dexterity saving throw or take 4 (1d8) bludgeoning damage and be blinded for 1 minute.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Sand Blast. Ranged Spell Attack: +5 to hit, range 30/60 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.



  • The Sandie scurries towards the party, its sandy scales blending with the desert backdrop. It seems curious, but cautious.
  • As you approach, the Sandie stands its ground and puffs out its chest, displaying the magical crystals on its back. It seems to be warning you to keep your distance.
  • The Sandie scampers across the sand, leaving tiny footprints in its wake. It seems to be searching for something, occasionally glancing back at you.
  • You spot a small lizard perched on a rock, absorbing the warmth of the desert sun. It pays no mind to your presence, focused on basking in the heat.
  • A soft crunch echoes through the quiet desert as the Sandie darts away, disappearing into the sand. It leaves behind a faint trail, tempting you to follow.


  • The Sandie hisses and spits a small burst of sand, blinding its foes temporarily.
  • In a display of elemental power, the Sandie conjures a small whirlwind of sand, buffeting its enemies with sharp debris.
  • The Sandie scampers across the battlefield, leaving a trail of swirling sand in its wake. The sand hampers the movement and vision of its enemies.
  • With a flick of its tail, the Sandie creates a shimmering barrier of sand, protecting itself and its allies from harm.
  • The Sandie opens its mouth wide, revealing rows of sharp teeth, and lets out a high-pitched screech that disorients its opponents.


Quest Hooks

  • Elemental Disturbance.
    The Sandies have been disturbed by a powerful elemental force in the desert. The party must investigate and restore balance before the creatures become a threat to nearby settlements.
  • Lost Crystal.
    A Sandie approaches the party, seemingly distressed. It communicates through gestures and leads the party to a hidden cave where a valuable magical crystal has been stolen. The party must retrieve the crystal and return it to the Sandie.
  • Elemental Allies.
    The party encounters a group of Sandies being attacked by a band of goblin raiders. If the party helps the Sandies, they gain their trust and gratitude. The Sandies may come to the party's aid in future battles.
  • The Desert Guardian.
    Legends speak of a powerful Sandie known as the Desert Guardian, said to possess immense elemental powers. The party embarks on a quest to find and befriend the Desert Guardian, gaining a powerful ally in the process.
  • Elemental Trials.
    The party discovers an ancient temple where Sandies once underwent elemental trials to prove their worth. The party must pass the trials to earn the respect and assistance of the Sandies in their future endeavors.


  • Elemental Nexus.
    The Sandies know the location of a hidden elemental nexus deep in the desert. The nexus grants immense power to those who can harness it, but it is guarded by powerful guardians.
  • Ancient Knowledge.
    The Sandies possess ancient knowledge about the magical properties of the desert. They can teach the party rituals and spells that are unique to their desert environment.
  • Hidden Oasis.
    The Sandies are aware of a hidden oasis in the desert where travelers can find respite from the scorching heat. They can guide the party to this oasis, providing a much-needed refuge.
  • Mysterious Crystals.
    The yellow crystals growing on the Sandies' backs are rumored to have powerful magical properties. If the party can find a way to harness the energy within these crystals, they could unlock great potential.
  • Elemental Spirit.
    The Sandies have a deep connection to the elemental spirits of the desert. They can communicate and forge alliances with these spirits, granting the party access to their elemental powers.


  • Crystal of the Sands.
    A small magical crystal that enhances the user's connection to the desert. It grants resistance to heat and sandstorms, as well as the ability to summon a Sandie companion.
  • Elemental Wisdom.
    The Sandies share their ancient wisdom with the party, granting them knowledge and insights about the elemental forces of the desert. This knowledge can be used to solve puzzles and overcome challenges.
  • Blessing of the Desert.
    The Sandies bestow their blessing upon the party, granting them temporary resistance to fire damage and improved survival skills in the desert.
  • Elemental Allies.
    By helping the Sandies, the party gains their trust and allegiance. The Sandies can provide assistance in future desert-related quests and battles, using their elemental powers to aid the party.
  • Sands of Time.
    The party discovers a hidden cache of ancient scrolls and relics in the desert, thanks to the guidance of the Sandies. These artifacts provide insight into the history and secrets of the desert.