Guardian and guide of the enchanted forests.
The Aerophant is a majestic creature that serves as a magical protector and guardian of the enchanted forests it calls home.
EnvironmentsEnchanted Forests, Mountains, Sky, Feywild, Elemental Planes
AlliesSprites, Treants, Druids, Unicorns, Pixies
EnemiesEvil Fey, Dark Creatures, Disruptive Mages, Defilers, Shadow Beings
As you step into the enchanted forest, a gentle breeze ruffles the leaves and a majestic creature descends from the sky, its wings shimmering with radiant energy.

The Aerophant is a majestic creature that embodies the harmonious bond between nature and magic.


With its medium-sized frame and the ability to soar through the skies, it serves as a magical protector of the enchanted forests it calls home.


This wondrous being possesses an innate connection to the natural world, using its powers to safeguard the delicate balance of the ecosystem.

Similar in popular culture

The Aerophant can be compared to the mythical creature, the phoenix. Like the phoenix, the Aerophant possesses a radiant presence, embodies the forces of nature, and possesses the ability to fly. Additionally, both creatures are closely associated with magical energies and are seen as symbols of rebirth and renewal.

Stat Block

Medium Beast, Neutral Good

Armor Class 13
Hit Points 30 (4d8 + 12)
Speed 30 ft., fly 60 ft.

12 (+1) 16 (+3) 14 (+2) 10 (+0) 15 (+2) 13 (+1)

Skills Perception +4, Nature +2
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Elvish
Challenge 1 (200 XP)Proficiency Bonus +2

Innate Spellcasting. The Aerophant's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: detect magic, speak with animals

1/day each: gust of wind, entangle
Gust. The Aerophant unleashes a powerful gust of wind in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw, taking 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
Battering Ram. The Aerophant charges forward and rams into a target with its tusks. It makes a melee weapon attack with a +5 to hit, reaching up to 10 feet. On a hit, the target takes 2d8+3 slashing damage and must succeed on a DC 13 Strength saving throw or be knocked prone.
Whirlwind. The Aerophant creates a swirling vortex of wind in a 10-foot radius around itself. Each creature within that area must make a DC 13 Dexterity saving throw or take 3d6 bludgeoning damage and be pushed 10 feet away from the Aerophant.
Protective Barrier. The Aerophant creates a magical barrier around itself and adjacent allies, granting them a +2 bonus to AC until the start of its next turn.



  • "Welcome, travelers. I sense the strength of the forest within you. How may I assist?"
  • "The forest calls out for aid, and you have answered. Together, we shall restore balance."
  • "Take heed, for the heart of this forest beats with the magic of ancient times. Approach with respect and reverence."
  • "I am the Aerophant, guardian of this enchanted realm. What brings you to my domain?"
  • "In times of darkness, the light of the Aerophant shines brightest. Seek solace and guidance within these woods."


  • "Beware, for the power of the elements flows through me!"
  • "By my wings, I shall protect this sacred forest until my last breath!"
  • "Feel the wrath of nature unleashed!"
  • "You dare threaten the harmony of the forest? Prepare to face its wrath!"
  • "Fly with the wind, strike with the storm!"


Quest Hooks

  • The Guardian's Call.
    The Aerophant seeks brave adventurers to aid in the restoration of a sacred grove tainted by dark magic.
  • The Lost Chalice.
    Legend speaks of a hidden treasure guarded by the Aerophant, adventurers must pass its trials to claim the prize.
  • The Imbalance.
    Unexplained disturbances in the forest have caught the attention of the Aerophant, who asks for help in uncovering the source.
  • The Elemental Threat.
    Rumors of an elemental force drawing near the forest brings the Aerophant to seek allies to defend against the impending danger.
  • The Vanishing Creatures.
    Creatures of the forest are mysteriously disappearing, the Aerophant enlists the aid of adventurers to solve the mystery and save its kin.


  • The Forgotten Ritual.
    The Aerophant knows of a long-forgotten ritual that could restore a fallen companion to life, but it requires a dangerous quest to obtain the necessary components.
  • The Hidden Grove.
    The Aerophant guards the entrance to a hidden grove that holds ancient knowledge and powerful artifacts.
  • The Celestial Bond.
    The Aerophant is bound to a powerful celestial entity, and its actions are guided by their divine will.
  • The Veil of Illusion.
    The Aerophant can create illusions that hide its true form, leading some to believe it possesses mysterious abilities.
  • The Timeless Guardian.
    The Aerophant has been watching over the forest for centuries, and possesses knowledge of long-forgotten secrets and events.


  • Wings of the Aerophant.
    Magical wings that grant the ability to fly and provide protection against magical attacks.
  • Aerophant's Blessing.
    A potent magical blessing that enhances the recipient's connection to nature, granting increased spellcasting abilities.
  • The Forest's Heart.
    A mythical artifact said to possess the power to heal and restore the land, bestowed upon those who prove themselves worthy to the Aerophant.
  • Whisperwind Bow.
    A bow crafted from the wood of the enchanted forest and imbued with the Aerophant's magical energy, granting increased accuracy and damage.
  • The Song of Serenity.
    A hauntingly beautiful melody that bestows tranquility and calm upon those who hear it, allowing them to resist fear and mind-altering effects.